Into the Undermountain and destruction of the Orb

CommentsPosted by Allan 08 May, 2019 14:00
You were summoned to Waterdeep as the chaos of the Western Heartlands had reached the doorsteps of the Palace in Waterdeep and also Laeral Silverhand.

You were asked to report out on Dargoth Undeadbringer, Durlags Tower, the Army of Darkness, The old Corellion Temple in Wood of Sharp Teeth and last but not least THE BLACK ORB.

Both Elminster the Sage and Laeral's sister Storm Silverhand were represented. also the new High Mage of Waterdeep Vajra Safahr who wielded the BLACKSTAFF was present. The staff that is said to contain the soul of Laeral's dead husbond Khelben Blackstaff.

After Elminster had researched the Orb it was concluded that the Orb could only be destroyed in One of two ways:
- By a Death ray from a Death Tyrant Beholder
- By the sword from a Higher Celestial being - Planetar or Solar.

Mirt the Money Lender a famous veteran hero who had travelled into the Undermountain several times, suggested that this could be the place to find the solution.

Based on your report and significant deeds in bringing Dargoth to an end and secure the BLACK ORB - you were tasked to go into the Undermountain with one "simple" task...

...To destroy the Orb for good.

First stop "Obstacle Level 15" where you should seek the Undead Death Tyrant Netherskull that rules this level. If this fails you should try "Terminus level 20" where a fallen Planetar Angel had established a wicked court with his own rules.

Equipped with hornet rings you were teleported into the Undermountain to level 15. The Obstacle course lived fully up to it's name and nearly killed both the Conrad Strongarm and Gruff Grimcleaver.

In the end you succeded in defeating the Undead Death Tyrant forcing it to destroy the Orb and in the same time rescue a young sage named KAVIL THE SAGE that has been held captive by the Beholder for several years.

Back to the surface and the Palace in Waterdeep you were recieved as heroes and got confirmed that all skeleton armies that was roaming the Western Heartlands laying waste to all the villages - had disappeared. Rumours told that they just turned to dust in front of the Hellriders of Elturgaard eyes in the midst of a battle.

This also means that the Western Heartlands are now again free to travel in between the cities and re-building of the cities can start and people can go back to their home villages.

You were also informed that several High Priests in Waterdeep has been warned in dreams by their gods that great evil is looking to kill you and you should hide. It seems the dreams and visions and warning is connected to your destruction of the Orb. A potential deadly revenge from the evil god Myrkul could be a part of this.

You are sent back to hide in Uldoon - off the grid and far away from Waterdeep area, where the vision indicated the threat was coming from. Thavus Kreeg, High priset of Elturel suggested that you stick to the road to Elturel through Triel and Soubar and then from Elturel to Uldoon. The road would be the fastest way to travel. Laeral offered quality riding horses for all of you.

The suggestion to go through Elturel seemed to be recieved well by several of the members in the Moonwhispers group... speaking of "stuff" they had to solve anyway in Elturel........

The journey now goes south by the Trade Way where you will cross four rivers and cross the legendary Bridge: Boreskyr Bridge. Along the way you will pass the City Daggerford, the villages Triel, Soubar and the city Elturel - Capital of Elturgaard Kingdom, where there is constant daylight 24 hours a day.....

Bonfire with Dargoth and goodbye Boe

CommentsPosted by Allan 11 Jan, 2019 14:43

Goodbye Boe

”Gruffs goodbye
Some days are bad,
Nights are always sad.
Your eyes, dark, but warm,
Comforting, friendly.
Forever closed.
Some call you mule,
Just an animal.
My friend
You cared, worked,
looked out for me,
Your last breath,
A warning.
I failed.”

We rode out from Uldoon, heading for the tower again in search of Enna and her brother, some would suggest that we only rode out for the orb. As we closed in on the tower we were met by one of Dargoths minions, a messenger skeleton. He was not able to deliver the message in person as we soiled the ground with his bones long before we came close to him. Fortunately his message was texted on a big banner , the words written in blood.

It was a message from Dargoth who seeked our allegiance with a great offer, it was an offer to turn ourselves to the dark side.

We only had to answer yes to lit fire outside Durlags tower. Still we all agreed to stick with Uldoon and our allies there.

We arrived at the tower later that night, finding Enna in front of a huge lit fire. She was yelling her brothers name again and again towards the tower, no answer.

Within minutes everything went anything but according to plans. Quillin announced that he was in contact with Daggoth that demanded our surrender. Enna was hard to reach. Dargoth contacted our Rogue as foretold on the skeletons banner. However the content of the contact was somewhat not fully transparent as it turned out to happen as a "message" inside Quilins head.

From what he shared Dargoth was asking for you to join him and serve him and the god Myrkul. The latter was somewhat a strange request as Myrkul is a dead god - slain in the Time of Troubles by Cyrics blade in Waterdeep close to Blackstaffs Tower.

But from the voice of Dargoth, Quillins sharing and the banner - Myrkul seems to be active a some level providing guidance and power to Dargoth as he referred to himself as the "chosen ones". You were offered to become his "chosen ones" as well and to take whatever you wanted from Durlags Treasure.

The group had difficulties finding answers to how to handle the ”offers ” from Dargoth, some wanted to join as an excuse to get close to the villain. The paladins had quarrels with their values to trick the bad guy, so the Knight Ulfgar and our Paladin Leader did not really accept this approach. Others wanted to, and one even seemed eager to join for all the wrong reasons.

You and Enna also learnt the brutal truth that Roland was unharmed and well and was standing at the side of Dargoth - having decided to join him and his cause. A message that made Ulfgar even more furious - challenging Dargoth to a honorable fight to the death face to face - which might also have contributed to that the negotiation phase ended rather sudden.

For Enna the message has the opposite effect - devastated and paralyzed by her brothers act she feel to the ground crying.

What messages that were send after this or what "mental" communication that happened after this - if any - is somewhat unknown. Quillin share only limited of this if anything.

The result was we were unable to answer Dargoth in unity he answered with war against us.

All around us a skeleton army emerged, skeleton warriors on skeleton steeds, former minotaurs now minions in this army of Myrkul and other hideous creatures of unknown kind attacked us and our horses who stood no chance against these creatures of death.

Everyone fought for their lives, some more lucky than others. Just as we got the upperhand in this battle we heard sounds from above us and in the light from the fire against the cloudy night sky we saw the most foul creature, a dracolich or skeleton dragon.

We stood no chance and most of us cried out in fear, even the paladins had difficulties to stand ground, they were forfeited. The dragon slayed the three fighter by its lightning breath and took the two holy warriors in its claws and flew away to an unknown destination for us. Both seemed dead when the dragon left. What is strange is that the Draclolich seemed to ignore all the enemies that was in front of it and passed directly by them to the fighters. Even when Kharsus tried to restrain the dragons wings with a web and when Gruff tried to Turn it away with help of Moradin - it ignored it. It seemed completely focussed on the knight and the paladin or the ones that did not want to join Dargoth. But how could it see or know so clearly who among us was the knight and paladin and who among us was against joining Dargoth.

In the aftermath we found ourselves battered and without leader, arguments and blaming in the air.

We entered the tower almost certain that no one was around as we had been scrying the whole place. We found nothing, only this time we had better time to search the areas around the portals on top level. We figured that these portals would take us to our foe, but we had no idea how to turn them on. Kharsus did find out that one of the teleportation circles seemed to lead to something called “The old Temple”. For a moment Quillin lightened up and said he heard the same term - however he stopped himself and became quiet again within seconds.

Quillin and Thantul wanted to seek advice in Uldoon, Gruff wanted to make a proper funeral for Boe, the mule. Enna, still with us stayed along with the monk. Enna still with a vague hope for her brother to regret his move and return to her.

Thantul and Quillin might have some answers for our road ahead as they have made council with Father Bronn in Uldoon about this “old Temple”. They figured out that it referred to an ancient elven temple to Correllion in the south-west part of Wood of Sharp Teeth, which once belonged to a big elven Kingdom called Asvarak.

It sounds as if we will find friends and foes in the woods to the south west, but for now it is was step forward and two step back as status is:

Orb still not retrieved

Dargoth is still to be found

At least we know where we have Roland, but he is also to be found

Our Leader Paladin Caius and our knight Ulfgar might be dead and their bodies are gone.

Boe got slaughtered

It has indeed become a starless night…….

THE BLACK ORB - Revenge of Lord of Bones

CommentsPosted by Allan 02 Nov, 2018 10:31
Så er der genoprettet en ny blog til brug for at skrive game sessions referater. Regin/Gruff har meldt sig som blog skribent - men I andere er selvfølgelig velkommen til at tilføje indlæg.

Det kunne være indlæg om jeres karakterers holdninger eller gerninger "in-between" sessions.. eller downtime aktiviteter.


The Ending of Tiamats Reign

CommentsPosted by Allan 29 May, 2016 12:15
Guden Tiamat's fysiske avatar er dræbt og gudens essens er fordrevet fra Faerun og sent tilbage til The Abyss. Tiamats temple i Well of Dragons er styrtet i grus.

Dette takket været en broget gruppe af individer: Half-Elf Barden Laucian Stardust, Human Cleric / Fighteren "Red Eye" Jim Duggan - , Half Elf Paladinen Sir Belkas Shieldheart, Human Monk/Roguen Vargas Tenebris og sidst men ikke mindst Half Elf Storm Sorcereren Almus Sumdar. Gruppen som i folkemunde senere blev kendt som "Tiamats Bane". Dagen for Tiamats bortgang blev senere opkaldt "Faeruns Liberation day" og fjeres hvert år i hele Faerun.

The Dragon Lands som dækkede Tiamats realm på Faerun og strakte sig fra det vestlige Cormyr og helt til Baldurs Gate og op til Waterdeep - bestod langt tid efter Tiamats bortgang. Men det forandrede døde og uvelkomne land begyndte langsomt at vende tilbage til normalen. Vejret blev normaliseret og fire portaler, elementalts og sulfur søerne forsvandt. Dette medførte at dyrelivet langsomt vendte tilbage. Flere større Druid ceremonier blev afholdt med deltagelse af de mægtigste Druider på Faerun for at fremskynde denne process med Chaunteas støtte og kræfter.

Det var i lang tid stadig forbundet med stor fare at færdes i regionen på grund af en overnormal representation af Chromatic Dragons. Men indbyrdes stridigheder og magtkampe mellem de ældste drager medførte at flere ældre drager med deres følge af yngre drager drog væk tilbage til de mere fjerne områder de var kommet fra. Tilbage til deres respektive Dragon lairs som havde stået tomme i et stykke tid.

De store flygtninge lejre udenfor Waterdeep bestod længe efter. Men i Waterdeep blev det 10 Council afholdt med deltagelse af alle faktionerne der havde deltaget i krigen. Dette Council blev også symbolet på dagen for "the great return of the free people". På dette Council blev en plan lagt for i hvilke etaper og rækkefølge hver by i Dragon Lands skulle bosættes igen. Med hjælp fra fælleshære kunne befolkningen eskorteres tilbage til byerne og et fælles koordineret forsvar af alle byer blev sat op for at kunne modstå eventuelle angreb fra de drager der måtte være tilbage.

Langsomt men sikkert vendte livet tilbage til byerne og verden kom til at ligne sig selv på trods af at intet bliver helt det samme igen.

Hvad skete der med Tiamats Bane? Gruppen brød eftersigende op kort efter og tog aldrig mere på mission sammen. Sidste gang de blev set sammen i offentligheden var til en stor hyldest foran Waterdeep Castle efter det 10 Council.

Barden Laucian Stardust
Bosatte sig i Waterdeep og oprettede "Stardust Musical College". En musikskole som blev anerkendt og som yngere og håbefulde Barder rejste til - især for at høre historierne og sangene om gruppen "Tiamats Bane" bedrifter samt den legendariske "hymne of Stardust" om hvordan den endelige kamp og Tiamats død forløb og Laucian Stardust "afgørende" rolle i kampen.

Cleric/Fighteren Red Eye" Jim Duggan
Forsvandt eftersigende tilbage til Calisham og syden med sin elsker Kira. Han blev sidst set ride bort på sin krigselefant ud af sydporten i Waterdeep. For øvrigt samme aften som der udbrød en større brand på "The Raging Lion Inn". Kroen som indtil da havde tjent som samlingssted for "Tiamats Bane". Krobestyren blev fundet død i flammerne uden hoved. Rygtet på gaden sagde også at Kira skulle være med barn selvom de ikke var gift.

Paladinen Sir Belkas Shieldheart
Den noble paladin blev en fast del af Waterdeep og trak sig tilbage i sit mansion i Waterdeep. Belkas fik bragt stor ære til Shieldhart familienavnet og hans tro væbner Lester blev genoplivet ved en større ceremoni. Lester som også fik stor hæder og med Sir Belkas egne ord havde været en "afgørende faktor" i Gruppens success. Rygtet på gaden vil vide at Sir Belkas med tiden blev en af de Hidden Lords of Waterdeep.

Monk-Roguen Vargas Tenebris
Den retmæssige ejer af kroen Raging Lion Inn. Mærkeligt nok valgte han aldrig at genopbygge kroen efter branden og forlod den kort tid efter. Efter sigende kun i det tøj han gik i og med sit sværd i hånden. Inden da havde hans navn også været indblandet i en række mystiske dødsfald i gaderne omkring kroen i den nordøstlige del af Waterdeep. Men det blev aldrig efterforsket og blev betragtet som onde tunger, da Vargas jo blev anset som folkehelt. Senere udtalte Sir Belkas at han havde været bekymret i længere tid for Vargas sindstilstand da han nærmest var paranoid og behandlede hans sværd han havde fundet i Darkhold som en levende rejsekammerat.
Længere tid efter dukkede hans navn op i fortællinger fra Cormyr. Fortællinger om Vargas der eftersigende skulle have indtaget en betydende plads i toppen af Zhentarim organisationen og nu var blevet ruler af Darkhold Castle.

Sorcereren Almus Sumdar
Forsvandt også fra Warterdeep. Ingen ved hvornår han egentlig forsvandt eller hvorhen. Hans forsvinden udløste en større diplomatisk krise mellem Dværgene i Mithral Hall og Waterdeep. Hans forsvinden var nemlig sammenfaldende med hvornår Crystal Shard forsvandt fra Dværgekongens varetægt mens han deltog i det 10 Council. Flere år senere dukkede hand navn op igen i forbindelse med et større slag i det nordlige Silver Marches. Her skulle han eftersigende være den ultimative hersker over en større hær af orcs, ogres, goblins og flere giants. Alt sammen styret udfra et stort grønt krystaltårn. Hans Hær mødte en samlet dværgehær i det der blev kendt som "50 dages slaget". Almus "the evil conquerer" blev aldrig fundet blandt de døde.

Blog nu opdelt

CommentsPosted by Allan 13 Mar, 2015 10:15

Hej med jer

Der er nu lavet en separat Blog for de to grupper. Kaldet "Blog Jylland" og "Blog København".

Fælles beskeder vil blive gengivet på begge blogs.

Nye medlemmer

CommentsPosted by Allan 13 Mar, 2015 10:14
Velkommen til Kim Thomsen og Tobias Ørum som nytilkomne medlemmer af Orkerhulen !

Maraton weekend

CommentsPosted by Allan 16 Feb, 2015 15:22

HUSK! Maraton Weekend er fredag 20/3 kl. 18.00 til Lørdag 21/3 kl. 16.00


CommentsPosted by Allan 14 Jan, 2011 23:25

Hej med jer. Så er vores fælles Blog oprettet med mulighed for at dele kommentarer og aftale spiltidspunkter mv. I får automatisk en mail når et nyt indlæg er skrevet fra en af os.